Week of June 28–July 4, 2026
Weekly recap of June 28–July 4, 2026 — Overwatch makes worldwide AIS coverage safe with throttled background processing.
This week at a glance
Quiet week focused on one big lift: Overwatch's AIS worker is now ready for worldwide vessel coverage. Flipping AISSTREAM_GLOBAL=1 used to mean subscribing to ~175K vessels with the same write path used for a few thousand — enough to overwhelm the database. The worker now separates in-zone traffic (unchanged, full history and analytics) from out-of-zone traffic, which flows through a per-vessel throttled buffer into the latest-known-position table that powers the live map. In-zone behavior is byte-for-byte identical, so nothing changes until you opt in.
Updates
- Overwatch: Worldwide AIS coverage is now safe to enable. When
AISSTREAM_GLOBAL=1is on, positions inside your monitored port and chokepoint boxes keep their full pipeline — position history, dark-event detection, course-anomaly flags, and other analytics all run exactly as before. Positions outside those zones become map-only data: they refresh the last-known vessel state that feeds the live map's worldwide layer, but they no longer write per-position history rows or trigger analytics side-effects. Vessels are still marked "seen" everywhere they broadcast, so a vessel that transits ocean and then re-enters a monitored zone doesn't produce a false dark-event gap. - Overwatch: New tuning knobs on the AIS worker for global mode —
GLOBAL_BACKGROUND_MIN_INTERVAL_S(minimum seconds between writes per out-of-zone vessel, default 600),GLOBAL_BACKGROUND_FLUSH_MS(buffer flush cadence, default 30s),GLOBAL_BACKGROUND_UPSERT_CHUNK(rows per write, default 500),STATIC_DATA_DB_MIN_INTERVAL_S(Type 5 static-data write throttle, default 6h),MMSI_RECOVERY_RETRY_S(unknown-MMSI recovery throttle, default 30 min), andAIS_MAX_STUBBED_IMOS(stub-vessel cache size, default 300,000). Defaults are tuned for the ~175K-vessel global fleet; leave them alone unless you have a reason to change them. See AIS coverage for the setup.
Fixes
- Overwatch: The AIS worker's feed-stall watchdog now counts out-of-zone background writes when global coverage is on. Previously it only counted in-zone position ingestion, so a stretch of purely out-of-zone traffic (common in global mode) could be misread as a stalled feed and force-restart a healthy worker.
- Overwatch: A transient database error during unknown-vessel lookup or static-data ingestion no longer silences retries for the full throttle window. Failed attempts release the throttle immediately, so the next incoming message for the same vessel triggers a fresh try instead of waiting 30 minutes (unknown-MMSI recovery) or 6 hours (static data).
July 9, 2026
Codex publishes six Hugging Face datasets, Locus repairs inspection and SNAP data, and Overwatch fixes analytical-chart render warnings.
July 4, 2026
Six new first-class Layer integrations expand identity, MDM, and cloud coverage, and Overwatch prepares for worldwide AIS coverage without overwhelming the database.